When we started showing the prototype of Timothy vs the Aliens in early 2016, we insisted that the final quality of the game would be a long way off the content of the prototype. Since then, we have been working on the concept for a whole year, and that has allowed us to develop a very clear vision of Timothy’s world that now helps us to give it a robust shape.

Now that we are working on the final game, we are doing our best to reach that final quality we wanted to achieve. An easy way to check if we are doing so is by comparing, so we have prepared a few pictures that show the characters of the prototype compared with the characters we’ve created for the final game.