About us

Initially born as “Blue Shadow Games” in 2008, and refounded in 2014 as WildSphere, we are a video game development studio based in Spain, but aim to create world-class games for all the platforms. Passion to detail, focused on goals and commited with quality is what define us.

 

Our soul? The team:

 

Miguel Díaz

I have finished my education in Animation and Modelling in 2006 and then started working as 3D artist. Also I’ve worked for Genoma Animation for a couple of years in the creation of the TV series Suckers and other animation projects, and for Virtual Toys in the development of video games for Nintendo DS. At the end of 2008, I’ve set up by my own as individual developer and during the following year I’ve launched on iOS two video games created by myself: Light and Crosak. At the beginning of 2010, I’ve co-founded Blue Shadow Games together with a friend and worked as co-director, principal programmer and 3D artist for this company until it was dissolved at the end of 2013. In 2014, I co-founded WildSphere, where I work on art, programming and game design.

 

Irene A. Guardiola

I graduated in Translation and Interpreting in 2009, and up to then I had collaborated with Miguel Díaz in some projects. After graduating, I started working in software localization and technical translation, for RM-Soft (as Project Manager and translator) and as freelance translator. At the end of 2010, I joined the team of Blue Shadow Games, where I worked on communication, localization and programming. In 2014, I graduated in Computer Engineering, with specialization in Computer Graphics. After that, I co-founded WildSphere, where I work on programming, game design and communication.

 

Braulio Martínez Rosillo

Since the launch of my first game in 2011, Take Me Home, I have worked in more than 50 apps and videogames, both for me and for third parties like Apprope or Fivebits. At the same time, I’ve created the first master based in Corona SDK for developing games and apps (with official certification). Along three years I’ve been professor in the “Animation 2D-3D and videogames” cicle and in the “Virtual Reality” master teaching about UI-UX, monetization and business, both for the ESCAV School (Escuela Superior de Comunicación Audiovisual).

I’ve always designed and prototyped the interfaces of my works, so I’ve ended being an expert in design of UI and UX. In Wildsphere I use all my knowledge to be product designer, marketing and new business responsable.

 

Francisco Javier Moya Pérez

With more than 15 years of experience, my career developing 3D interactive projects started in 2001, within a virtual reality consulting company. Since then I’ve successfully worked on multiple projects covering serious games, advergames, simulators and interactive applications. My main roles are concept artist, generalist artist and level designer, and I’ve also worked as texture artist, modeller, rigger and animator. I also have a strong technical background, including script and c++ programming knowledge.
Although my official education is digital electronics, I’m a self-driven and a self-taught person, and both my innate curiosity and my growing interest on the videogames field, along with a natural flair for drawing and design, fueled my research on 3D real-time technologies and videogame development. After all these years of work and personal experience, I can affirm that what I like the most is to create fullfilling and unforgettable videogame experiences.

 

Victor Escrivá Boix

I studied computer engineering at the Polytechnic University of Valencia and then, videogame design at the University of Florida. After this, I started working at WhiteSword, where I worked as a programmer for the video games “Kid Goblin” and “Space Tales” for PC and mobile devices. Then I was working in FrameOver, in this study I developed several applications for different companies, as well as an application for norauto in AR, an application for Taylor Wimpey in RV and I participated in several projects. Now I work at WildSphere as a programmer.

 

 

 

Rubén Pineda Navarrete

I started my studies in Physics at the University of Valencia and soon discovered that my real passion is making video games. I studied the master’s degree in Advanced Programming at the Universitat Oberta de Catalunya and learned to use Unity3D in my first steps in this world, which allowed me to work in studies such as FrameOver. Later I founded Pokó Games together with other colleagues, with the title Recurring Nightmare as finalists of the IV edition of PlayStation Talents. After my departure, I joined the WildSphere team as a programmer.

 

 


Ana Nuñez Carpintero

After graduating in 2D, 3D Animation and Videogames from EISV School (Escuela de Imagen y Sonido de Vigo) in 2016, I started working in an internship at Gato Salvaje Studio as a 3D modeler. Later on I moved to Valencia to study for a Master’s degree in Videogames at PrimerFrame School, which I graduated from in 2018. Shortly after I started working at Pokó Games in the game “Recurring Nightmare” for PS4 as a technical artist and animator, and now I joined WildSphere’s team.