Wild Sphere is a video game development studio founded in 2014 by Miguel Díaz and Irene A. Guardiola. Since the creation of Wild Sphere, we have developed and launched Let’s go to Mars! for PC and mobile devices, Naught Reawakening (published by Genera Games) for PC and iOS (Editor’s Choice), and Ninpoop and H-Spaceship for iOS. In addition, our team is not new in the field, as we have been working on the creation of video games and interactive software for 11 years, developing 12 published video games and many other professional projects.

We were part of the team of the disappeared studio Blue Shadow Games, where we worked on the development of Naught, Naught 2, Non-Flying Soldiers (published for PC and for iOS by Chillingo) and three more titles for iOS, which together achieved several million downloads. We have also developed projects that included AR and 3D technology for big companies.

About the founders

Miguel Díaz.: He finished his education in Animation and Modelling in 2006 and then he started working as 3D artist. He worked for Genoma Animation for a couple of years in the creation of the TV series Suckers and other animation projects, and for Virtual Toys in the development of video games for Nintendo DS. At the end of 2008, he set up on his own as individual developer and during the following year he launched on iOS two video games created by himself: Light and Crosak. At the beginning of 2010, he co-founded Blue Shadow Games together with a friend. He worked as co-director, principal programmer and 3D artist for this company until it was dissolved at the end of 2013. In 2014, he co-founded Wild Sphere, where he works on art, programming and game design.


Irene A. Guardiola: She graduated in Translation and Interpreting in 2009, and up to then she had collaborated with Miguel Díaz in some projects. After graduating, she started working in software localization and technical translation, for RM-Soft (as Project Manager and translator) and as freelance translator. At the end of 2010, she joined the team of Blue Shadow Games, where she worked on communication, localization and programming. In 2014, she graduated in Computer Engineering, with specialization in Computer Graphics. After that, she co-founded Wild Sphere, where she works on programming, game design and communication.